Ed-Tech Policy

Game On

By Kevin Bushweller — February 26, 2007 2 min read
  • Save to favorites
  • Print

I am the video game policeman in my house.

More often than my two younger boys would like, I march downstairs and tell them to turn off the PlayStation or Xbox and head outdoors. They grudgingly turn off the machines, but not without protesting that they were right in the middle of mastering some new “level.” I’ve played this enforcer’s role for years because the games never seemed good at doing anything but keeping my boys out of trouble. I’ve always believed they’d learn more by reading a book or just playing outside.

BRIC ARCHIVE

But over the past two years, the idea that video games can actually teach kids something has been gaining traction among researchers and educators. In 2005, the influential Federation of American Scientists recommended that the U.S. departments of Education and Labor and the National Science Foundation play more active roles in working with software companies to study and design games that improve learning. Last year, the John D. and Catherine T. MacArthur Foundation kicked off a five-year, $50 million initiative to promote “digital learning,” including educational games. Those developments were followed by the annual Serious Games Summit, in which makers of games designed for education, national defense, and health care applications came together to share ideas and promote their creations.

Why the sudden momentum? “There are a lot of reasons converging,” says Michelle Lucey-Roper, whose title at the Federation of American Scientists is “Learning Federation Project Manager.” To begin with, she notes, learning scientists are framing better research questions about video games. And as games’ technology gets more sophisticated, the researchers are also seeing more overlap between the complex skills learned in games and those needed in the workplace.

The federation itself is currently piloting two games in middle and high schools. One, called Immune Attack, teaches students concepts about biology and immunology. FAS’ history game, called Discover Babylon, allows students to explore ancient Mesopotamia —now Iraq—and the origins of writing.

My 12-year-old son, who is currently obsessed with a role-playing video game that simulates experiences of American and German World War II soldiers, believes the medium is naturally suited for learning history and science. He sees possibilities in other subjects too because the games require players to master easier levels before moving up to harder ones.

“At first, I like it easy,” he told me recently. “Then when I beat the game, I go back and make it harder. I don’t know why, but when you do [well], you want to play more and more and more. It’s like an addiction.” That’s the kind of learning experience educators would love students to have.

I still have no intentions of turning in my video game policeman’s badge. But like any good officer, I plan to investigate, trying out my sons’ pastime for myself to see what I might learn.

Kevin Bushweller is the assistant managing editor for edweek.org and former project manager for Technology Counts, Education Week‘s annual study of technology in education.
A version of this article appeared in the March 01, 2007 edition of Teacher Magazine as Game On

Events

This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
School & District Management Webinar
Stop the Drop: Turn Communication Into an Enrollment Booster
Turn everyday communication with families into powerful PR that builds trust, boosts reputation, and drives enrollment.
Content provided by TalkingPoints
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Special Education Webinar
Integrating and Interpreting MTSS Data: How Districts Are Designing Systems That Identify Student Needs
Discover practical ways to organize MTSS data that enable timely, confident MTSS decisions, ensuring every student is seen and supported.
Content provided by Panorama Education
Artificial Intelligence Live Online Discussion A Seat at the Table: AI Could Be Your Thought Partner
How can educators prepare young people for an AI-powered workplace? Join our discussion on using AI as a cognitive companion.

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide — elementary, middle, high school and more.
View Jobs
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
View Jobs
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
View Jobs
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.
View Jobs

Read Next

Ed-Tech Policy Cellphone Ban Adopters Share How They Did It—and How It's Changed Students
School administrators detail how they got staff, students, and parents to believe in new, stricter cellphone policies.
6 min read
A phone holder hangs in a classroom at Delta High School, Friday, Feb. 23, 2024, in Delta, Utah. At the rural Utah school, there is a strict policy requiring students to check their phones at the door when entering every class. Each of the school's 30 or so classrooms has a cellphone storage unit that looks like an over-the-door shoe bag with three dozen smartphone-sized slots.
A phone holder hangs in a classroom at Delta High School, Feb. 23, 2024, in Delta, Utah. At the rural Utah school, like in schools across the country, there is a strict policy requiring students to check their phones at the door when entering every class.
Rick Bowmer/AP
Ed-Tech Policy Download Four Ways to Supercharge Your School's Cellphone Policy (Downloadable)
The first step is creating a cellphone policy. But it takes these four ingredients to make the policy work.
2 min read
Cell phones sit in a cell phone locker at Boys’ Latin School of Maryland in Baltimore on Oct. 24, 2024.
Cell phones sit in a cell phone locker at Boys’ Latin School of Maryland in Baltimore on Oct. 24, 2024.
Jaclyn Borowski/Education Week
Ed-Tech Policy Opinion If You're Going to Ban Cellphones, Do It Right
An educator offers school and district leaders a cooperative, restorative approach to restricting cellphone use in schools.
Nicholas Bradford
5 min read
School cellphone ban policies to restrict cell phones in schools to reduce distractions and help avoid social media addiction resulting in academic problems and mental health issues in a classrooom.
Wildpixel/iStock
Ed-Tech Policy More States Are Moving to Ban Cellphones at School. Should They?
While cellphone bans are popular with many educators, some researchers say there's not much evidence yet that these policies work.
A student uses their cell phone after unlocking the pouch that secures it from use during the school day at Bayside Academy on Aug. 16, 2024, in San Mateo, Calif.
A student uses a cellphone after unlocking the pouch that secures it from use during the school day at Bayside Academy in San Mateo, Calif., on Aug. 16, 2024.
Lea Suzuki/San Francisco Chronicle via AP