Consumer Demand for Digital Learning Games, Simulations Growing Worldwide
But level of interest in K-12 lags behind
Consumer demand for digital learning games and simulations is steadily increasing and expected to rise, a recent report concludes. But that level of interest in using games and simulations does not appear to be as evident in K-12 schools, according to the lead researcher for the study.
The boom in the use of mobile technologies in recent years is a major reason the global market for learning games and simulations is expanding—and likely to continue to do so—during the next several years, according to the analysis by Ambient Insight . The Seattle-based research firm has reported extensively on global trends in education purchasing.
Worldwide revenues for game-based learning in 2012 totaled $1.5 billion, in U.S. dollars, and are expected to grow to $2.3 billion by 2017, an 8 percent increase based on the five-year compound annual growth rate, the report says. In North America, the expected growth rate over the next five years for all game-based learning is 10.1 percent, and for mobile “edugames,”...
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