Games
Classroom Technology
From ChatGPT to Digital Equity: What to Expect at SXSW EDU Conference
Sessions at the SXSW EDU gathering in Austin will explore how emerging technologies will affect the classroom.
Classroom Technology
Spotlight
Spotlight on Engaging Technology Tools
This Spotlight will help you discover how video games can improve students’ memorization, how tech can help English learners, and more.
Classroom Technology
Q&A
How This Superintendent Is Leaning Into Tech and SEL to Boost Kids' Reading Skills
Tech and social-emotional learning strategies aim to improve poor reading achievement.
Classroom Technology
Video Games Could Actually Be Good for Kids’ Brains, Study Finds
The researchers found that the gamers did better than non-gamers in tests of their impulse control and memorization skills.
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Fun can be a very powerful motivational tool in the classroom.
Teaching
Beyond Wordle: 6 Other Digital Games Teachers Are Using
Watch out Wordle, you’ve got some competition.
Reading & Literacy
Video
Phonics & Wordle: How Two Teachers Are Using the Viral Word Game
Two teachers are using the viral word game Wordle to support phonics instruction in their classrooms.
Student Well-Being
Opinion
What Educators Can Learn From Wordle's Success
It seems like the world is playing Wordle, and teachers can learn a lot from that. It's the perfect balance of challenge and progress.
Teaching
Teachers Are Obsessed With Wordle, Too. See How They're Using It at School
Educators on social media share the creative ways they've brought the word-guessing game into the classroom.
Teaching
Opinion
Want to Have Fun in the Classroom? Try Learning Games
They're valuable for a host of reasons, including assessing students' background knowledge and building a trusting community.
Teaching
Opinion
17 Favorite Classroom-Learning Games
Educators share learning games that can be used in all subject areas.
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Join learning scientists and inspiring district leaders, for a timely panel discussion addressing a school district’s approach to doubling and tripling Math gains during Covid. What started as a goal to address learning gaps in
Mathematics
Opinion
The Case for Game-Based Math Learning
Rick Hess speaks with Andrew Coulson, chief data science officer at MIND Research Institute, about the nonprofit's visual approach to math learning.
Classroom Technology
Popular Interactive Math Game Prodigy Is Target of Complaint to Federal Trade Commission
Prodigy is “aggressively” marketing to children, say 22 education and consumer protection organizations. The company disputes the claims.