Classroom Technology Popular Interactive Math Game Prodigy Is Target of Complaint to Federal Trade Commission
Prodigy is “aggressively” marketing to children, say 22 education and consumer protection organizations. The company disputes the claims.
Classroom Technology Digital Games: Powerful Motivation Tool or Not So Much?
Students are far less likely than teachers to say digital games make learning more interesting.
Mathematics Digital Math Games and Apps: What Works and What Doesn't?
Teachers are using a variety of games, videos, and apps to supplement online math instruction—but not all of them are created equal.
Teaching Profession This Teacher Uses Drones to Help Students Learn Problem-Solving
At Martha Elementary in West Virginia, students use small drones to simulate real-world events and learn about the power of technology as a force for good.
Teaching National Science Foundation Touts 'Everyday' STEM Learning Opportunities
The NSF's "Last Days of Summer STEM Bucket List" includes a wide range of on- and offline learning tools aiming to help children build their identities as budding scientists.
Teaching K-12 Esports Are Blowing Up. This CEO Wants to Take Them Offline.
Kerwin Rent of EliteGamingLIVE argues the future of K-12 electronic sports is in face-to-face competitions that leverage student interest in gaming for learning and career development.
Teaching How Digital Games Take the Stress Out of Formative Tests
Elementary school teachers in the Peach State are using "game-based" formative assessments to take a pulse on their students' learning.
Classroom Technology Fortnite, Video Game Popular Among Students, Now Has 200 Million Players
Fortnite, a shooting game popular among younger players, now has 200 million registered players. How is it affecting schools?
Technology Video 5 Technology Trends to Watch This School Year
As we head into another academic year, some pressing issues in education suggest a few tech trends that are likely to bubble up or expand. With school safety and cybersecurity high on the priority list for schools, there are a growing number of recommendations and products for educators to sort through. Meanwhile, on the teaching and learning front gaming, computer science, and media literacy are likely to be hot topics in many classrooms around the country.
Teaching Video Game Design Meets Black Lives Matter and #MeToo
At Oakland, Calif.-based Gameheads, young people work at the intersection of media, technology, and culture to make video games that often have strong social messages.
Teaching No, Fortnite Isn't Rotting Kids' Brains. It May Even Be Good for Them
The popular video game holds promise, but that doesn’t mean adults should ignore what kids are doing online, write two researchers.
Teaching Educators Share Hopes, Concerns About Virtual Reality at ISTE
Ed-tech companies are pushing VR for learning, but educators say content is limited and research is scarce detailing how the technology will impact children.
Classroom Technology Fortnite May Be Addictive, But Could Also Promote Learning, Say Stanford Experts
Three researchers at the Stanford Graduate School of Education offer their insights on the popular video game.
Classroom Technology Decoding Fortnite: 5 Things Educators Need to Know About the Hit Video Game
How can schools prevent distractions and survive the Fortnite craze? Educators offer their best tips.