Ed-Tech Policy Report Roundup

Video Games

By Katie Ash — June 16, 2009 1 min read
  • Save to favorites
  • Print

About 8 percent of 8- to 18-year-olds in the United States demonstrate pathological patterns of video-game play, according to a report published in the April 13 issue of Psychological Science.

Researcher Douglas Gentile, an assistant professor of psychology at Iowa State University, in Ames, found that pathological gamers were more likely to report trouble paying attention at school, received lower grades in school, and had more health problems than nonpathological gamers.

Mr. Gentile defines pathological gamers as those who exhibited six or more of the 11 family, social, school, or psychological symptoms of damage identified in the report.

Nearly one-quarter of all the gamers surveyed admitted to skipping homework in order to spend more time playing video games, and 20 percent said they had done poorly on a school assignment or test as a result of spending too much time playing video games.

The survey, conducted in conjunction with the Minneapolis-based National Institute on Media and the Family, was based on results from a national sample of 1,178 youths.

Related Tags:

A version of this article appeared in the June 17, 2009 edition of Education Week

Events

Jobs Regional K-12 Virtual Career Fair: DMV
Find teaching jobs and K-12 education jubs at the EdWeek Top School Jobs virtual career fair.
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Artificial Intelligence Webinar
Making AI Work in Schools: From Experimentation to Purposeful Practice
AI use is expanding in schools. Learn how district leaders can move from experimentation to coordinated, systemwide impact.
Content provided by Frontline Education
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Student Well-Being & Movement Webinar
Building Resilient Students: Leadership Beyond the Classroom
How can schools build resilient, confident students? Join education leaders to explore new strategies for leadership and well-being.
Content provided by IMG Academy

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide — elementary, middle, high school and more.
View Jobs
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
View Jobs
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
View Jobs
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.
View Jobs

Read Next

Ed-Tech Policy Schools Have Another Year to Make Websites Accessible. Why That Matters
People with disabilities say inaccessible online content is a barrier to participating in public life.
4 min read
A gif with web accessible icons around a computer screen with a magnifying glass.
Shivendu Jauhari/Getty
Ed-Tech Policy Nation's 2nd Largest District Moves to Limit Student Screen Use
LAUSD will limit classroom screen time, emphasizing quality learning over device use.
Photos of board members decorate the walls inside LAUSD headquarters Wednesday, Feb. 25, 2026, in Los Angeles.
Photos of board members decorate the walls inside LAUSD headquarters Wednesday, Feb. 25, 2026, in Los Angeles. The Los Angeles Board of Education recently voted to limit screen time in classrooms.
Damian Dovarganes/AP
Ed-Tech Policy Letter to the Editor Don’t Ban Phones, Limit Them
Phones can be useful tools, says a high school student.
1 min read
Education Week opinion letters submissions
Gwen Keraval for Education Week
Ed-Tech Policy Welcome to the 'Funky' Politics of the Tech in Schools Debate
The Trump administration is cheerleading AI in schools as GOP lawmakers crack down on ed tech.
9 min read
In this Oct. 5, 1980, file photo, Nancy Armstrong, a teacher at the Marshall elementary school in Harrisburg, Pa., assists her students in the use of computers to aid them in their studies. Today’s grandparents may have fond memories of the “good old days,” but history tells us that adults have worried about their kids’ fascination with new-fangled entertainment and technology since the days of dime novels, radio, the first comic books and rock n’ roll.
In this Oct. 5, 1980, file photo, Nancy Armstrong, a teacher at Marshall Elementary School in Harrisburg, Pa., assists her students in the use of computers to aid them in their learning. The debate about how much time students should spend using technology to learn has been around for decades, but is now heating up in Congress and state legislatures and creating some unlikely allies.
Paul Vathis/AP