IT Infrastructure Federal File

Federal Game Aims to Curb Youth Conflicts

By Andrew Trotter — April 29, 2008 1 min read
  • Save to favorites
  • Print

A computer game created by a federal agency aims to teach children conflict-resolution skills and offer an alternative to violent computer and video games that have become popular with young people.

The Federal Mediation and Conciliation Service, which primarily tries to resolve labor conflicts in the adult workplace, developed the interactive game, called “Cool Schools: Where Peace Rules.”

Childhood is where human capacities to get along are rooted, agency officials said.

“These are skills to be learned early,” said FMCS spokesman John E. Arnold.

Interactive-game expert F.J. Lennon created the game with help from federal mediators, outside educators, and developmental psychologists at the University of Maryland College Park.

See Also

For more stories on this topic see our Federal news page.

It is aimed at children ages 5 to 7, but some experts said older children also enjoy it.

Colorful animated characters are presented in a series of conflicts at school; players must choose methods of resolving each conflict from a set of choices that can be from the perspective of victim, perpetrator, or observer.

In one scenario involving a line of children—whom the teacher has told not to hit or tattle—one child punches another, who tells the teacher. The player is asked to choose the teacher’s best response. (The answer is to give both children a timeout, rather than punish one or the other only.)

“They’ll learn skills of empathy [and] conflict resolution,” said Mary Ellen LaCien, a former federal mediator who tested the game in Chicago-area schools.

The five-year project cost about $1 million, drawn from the agency’s appropriations to support conciliation and mediation in communities, said Frances L. Leonard, the chief financial officer of the FMCS.

The game may be downloaded free from the curriculum-sharing Web site Curriki.org.

It is not unprecedented for the federal government to develop a computer game to influence young people. In 2002, the U.S. Army released the first version of “America’s Army,” an online war-fighting game that is popular worldwide.

A version of this article appeared in the April 30, 2008 edition of Education Week

Events

This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Equity & Diversity Webinar
Classroom Strategies for Building Equity and Student Confidence
Shape equity, confidence, and success for your middle school students. Join the discussion and Q&A for proven strategies.
Content provided by Project Lead The Way
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Professional Development Webinar
Disrupting PD Day in Schools with Continuous Professional Learning Experiences
Hear how this NC School District achieved district-wide change by shifting from traditional PD days to year-long professional learning cycles
Content provided by BetterLesson
Jobs Virtual Career Fair for Teachers and K-12 Staff
Find teaching jobs and other jobs in K-12 education at the EdWeek Top School Jobs virtual career fair.

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide — elementary, middle, high school and more.
View Jobs
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
View Jobs
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
View Jobs
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.
View Jobs

Read Next

IT Infrastructure A Change in Federal Funding May Make the 'Homework Gap' Worse
With the increase in tech use, it’s important that students have sufficient connectivity to access learning materials while at home.
3 min read
Photo of girl working at home on laptop.
iStock / Getty Images Plus
IT Infrastructure Students Are Viewing Porn at School. How Educators Can Stop Them
Nearly a quarter of teenagers said they have viewed pornography at school, new survey shows.
3 min read
Image of a phone and headphones sitting on a stack of books.
iStock/Getty
IT Infrastructure The Tech Factors Linked to Higher NAEP Scores
Higher-performing students were more likely to have access to computers, the internet, and daily, real-time lessons during the pandemic.
3 min read
View on laptop of a Black male teacher with a young student sitting at a desk.
iStock/Getty Images Plus