Curriculum

Twitter Chat: New Developments in Digital Learning Games

By Benjamin Herold — May 06, 2015 1 min read

From JiJi to Minecraft, digital learning games are taking off in U.S. classrooms.

Three prominent voices in the field who have chronicled and supported the use of such games will join Education Week in a Twitter chat to be held Thursday, May 7 from 8 to 9 p.m. Eastern Time. Use the hashtag #EWedchat to follow along and participate.

The chat will feature Greg Toppo, author of the recently released “The Game Believes in You: How Digital Play Can Make Our Kids Smarter.” The book offers a wide-ranging take on the ways classroom teachers and game developers are seeking to reinvent school through digital games.

Also taking part will be Richard Culatta, the director of the office of educational technology in the U.S. Department of Education. Among other efforts to support the expanded use of digital games in schools, Culatta’s office recently co-hosted the Games and Learning Summit.

And the chat’s third guest will be Michael Levine, the executive director of the New York City-based Joan Ganz Cooney Center. The non-profit last year released survey results indicating that a majority of U.S. teachers now use digital learning games in some capacity.

What are the most exciting uses of digital learning games currently taking place? What do educators need to consider - and be careful about—before bringing such games into their classrooms? How can school leaders support innovative uses of such games?

Join us Thursday, May 7 from 8 to 9 p.m. Eastern Time using the hashtag #EWedchat.

A version of this news article first appeared in the Digital Education blog.