February 8, 2012

Published: May 1, 2007

Gaming to Learn

In response to “Game On” [Classroom Tech, March/April]: The military and other industries have used gaming to effectively teach higher-level thinking skills and decisionmaking for years. Games are ideal for engaging and teaching students if the games’ content is appropriate. Unfortunately, much of the gaming industry hasn’t caught on yet that there’s a huge market in education for curriculum-based games, and they keep cranking out morally vacuous violence and fantasy for pure entertainment. On the other hand, educators haven’t realized yet that well-designed games, contrary to stereotypes, require players to employ systematic, progressively more complex critical-thinking skills. Well-designed games also demand massive retention of multilayered facts and nuances, along with continuous decisionmaking under stress and time constraints—skills that call on intense focus and determination that we only dream of students...

This article is available to registered guests only.

Register free, or login below, to continue reading.

Register FREE

To Access Teacher and Education Week Articles, FREE E-Newsletters, and More!

FREE! (limited access)

Most Popular Stories

Viewed

Emailed

Recommended

Commented

MORE EDUCATION JOBS >>

Advertisement

Advertisement

MORE EDUCATION JOBS >>

TM Archive