Report Roundup
Video Games
"Pathological Video Game Use Among Youth 8 to 18: A National Study"
About 8 percent of 8- to 18-year-olds in the United States demonstrate pathological patterns of video-game play, according to a report
published in the April 13 issue of Psychological Science.
Researcher Douglas Gentile, an assistant professor of psychology at Iowa State University, in Ames, found that pathological gamers were more likely to report trouble paying attention at school, received lower grades in school, and had more health problems than nonpathological gamers.
Mr. Gentile defines pathological gamers as those who exhibited six or more of the 11 family, social, school, or psychological symptoms of damage identified in the report.
Nearly one-quarter of all the gamers surveyed admitted to skipping homework in order to spend more time playing video games, and 20 percent said they had done poorly on a school assignment or test as a result of spending too much time playing video games.
The survey, conducted in conjunction with the Minneapolis-based National Institute on Media and the Family, was based on results from a national sample of 1,178 youths.
Vol. 28, Issue 35, Page 5
Access selected articles, e-newsletters and more!
Viewed
Emailed
Recommended
Commented
Sponsored Whitepapers
• Best Practices in Information Management, Reporting and Analytics for Education
- Principal - Chicago Metro Area West
- The Menta Group, Hillside, IL
- Instructional Leadership Director
- ALBANY CITY SCHOOL DISTRICT, Albany, NY
- Train Brilliant Math Students
- Art of Problem Solving, San Diego, CA
- Common Core Literacy Assessment Developer - Part Time
- The Equity Project (TEP) Charter School, New York, NY
- Learning Specialists & RTI Coordinator & HS English Teacher
- New Heights Academy Charter School, New York, NY



We encourage lively debate, but please be respectful of others. Profanity and personal attacks are prohibited. By commenting, you are agreeing to abide by our user agreement.
All comments are public.