Special Report
Classroom Technology

Q&A: Designing Game-Based Assessments That Engage Students

By Robin L. Flanigan — March 10, 2014 2 min read
  • Save to favorites
  • Print

Game-based assessments are making it easier for teachers to more quickly evaluate students in a dizzying number of ways. Arthur C. Graesser, a University of Memphis professor of experimental and cognitive psychology and the 2011 winner of the American Psychological Association’s award for distinguished contributions of applications of psychology to education and training, spoke with Technology Counts Contributing Writer Robin L. Flanigan in a telephone interview about the current and future role of game-based assessments in the classroom.

BRIC ARCHIVE

On a psychological level, how is it different for students to have game-based, rather than traditional, assessments?

Graesser: You’re not going to get a valid assessment if students are bored and tuning out. Having an assessment that matches their style of living would be the hope. If they’re used to playing games, the contrast between that and looking at academic material can be huge. It really intensifies the growing schism between formal and informal learning environments.

What’s next for game-based assessments?

Graesser: I’m involved in a group that’s commercializing a game with Pearson Education. In the course of a 10-hour game on research methods and scientific reasoning, it collects 6,700 measures. One of the major avante-garde waves of the future is figuring out how you map all these measures onto psychometrically valid constructs. For example, how discriminating are students in making subtle distinctions? So as they progress through the game, you can get a peek at how well they’re doing in each skill at any time.

Can there be such a thing as too much information for teachers?

Graesser: Oh, yes. Yes. And maybe there should be an open learning environment where students get to take a peek at their own profiles and don’t necessarily share them with the teacher, to help build self-efficacy before the teacher tests them in a more conventional way. All of this needs to be explored.

How can teachers be sure they’re choosing the right games to evaluate students?

Graesser: In the commercial market, there are a lot of games that look visually sensuous and captivating but don’t have deep tentacles to the learning sciences and rigorous assessments. That’s one of the challenges with informal learning environments, because if games look as if there’s anything academic in them, kids think they’re being tricked into learning something. You have to be very subtle in smuggling in serious content.

One thing to look for, and this is the real world we live in, is whether the assessments are aligned with the common core, Educational Testing Service, and other organizations that have a solid scientific foundation.

What else should teachers know?

Graesser: One purpose of the assessments is for the teachers, but there’s a different set of goals to think about, and that’s for students to become motivated enough to want to do their personal best. Just the feedback can be motivating in itself. That’s what makes assessments fun, rather than a drag.

Related Tags:

Events

This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
School & District Management Webinar
Stop the Drop: Turn Communication Into an Enrollment Booster
Turn everyday communication with families into powerful PR that builds trust, boosts reputation, and drives enrollment.
Content provided by TalkingPoints
This content is provided by our sponsor. It is not written by and does not necessarily reflect the views of Education Week's editorial staff.
Sponsor
Special Education Webinar
Integrating and Interpreting MTSS Data: How Districts Are Designing Systems That Identify Student Needs
Discover practical ways to organize MTSS data that enable timely, confident MTSS decisions, ensuring every student is seen and supported.
Content provided by Panorama Education
Artificial Intelligence Live Online Discussion A Seat at the Table: AI Could Be Your Thought Partner
How can educators prepare young people for an AI-powered workplace? Join our discussion on using AI as a cognitive companion.

EdWeek Top School Jobs

Teacher Jobs
Search over ten thousand teaching jobs nationwide — elementary, middle, high school and more.
View Jobs
Principal Jobs
Find hundreds of jobs for principals, assistant principals, and other school leadership roles.
View Jobs
Administrator Jobs
Over a thousand district-level jobs: superintendents, directors, more.
View Jobs
Support Staff Jobs
Search thousands of jobs, from paraprofessionals to counselors and more.
View Jobs

Read Next

Classroom Technology How Playing Minecraft Can Help Students Learn Coding Skills
Washington and other states have partnered with Minecraft Education to teach coding and other computer science skills.
3 min read
Photo illustration of a blue screen full of code with the icon of a gaming control overlaying the code.
DigitalVision Vectors
Classroom Technology Here's How Many Elementary Students Have Their Own Cellphones and Tablets
The use of cellphones and tablets by young children in school raises concerns about too much screen time.
5 min read
A duotone photograph of a group of elementary students sitting together and looking at their cellphones
Canva
Classroom Technology What Are the Best Ways to Manage Cellphones in Schools?
Teaching kids responsible use of their devices is important regardless of the level of restrictions.
3 min read
Image of someone holding a cellphone.
Deagreez/iStock/Getty
Classroom Technology Opinion How ‘Innovation’ Fails Education
"Innovation” is mostly an unserious distraction from the real work of rethinking education.
7 min read
The United States Capitol building as a bookcase filled with red, white, and blue policy books in a Washington DC landscape.
Luca D'Urbino for Education Week