The 28 student winners of the second annual National STEM Video Game Challenge were announced Tuesday, punctuating a competition that received roughly six times as many entries as it did in its inaugural season.
The student winners included 17 teams in all across middle and high school categories. Short videos on each winning game are available at the competition’s website, and a video summary of the competition follows here:
The challenge, a joint effort of the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, also awarded six prizes of $10,000 worth of design consulting to college students and professional educators who designed their own games.
More than 3,700 entries were submitted in the student category, up from 600 in the challenge’s inaugural year. The competition was first launched in the fall of 2010 with the goal of sparking interest in science, technology, engineering, and math, also known as the STEM fields, through educational video game design.
A version of this news article first appeared in the Digital Education blog.