Digital Curriculum
Games. Video lectures. Interactive software. Learn more about academic material that’s delivered through technology
Personalized Learning
Effective Digital Learning Games Blend the Virtual and the Real, Study Finds
Digital learning games that use a mixed-reality element are up to five times more effective than traditional games in producing learning outcomes, a Carnegie Mellon study finds.
Curriculum
Blended Learning Gets Tentative Boost in Philadelphia
The Philadelphia district authorized $10 million in spending on approved blended-learning software, but skeptics worry about the lack of an instructional vision and comprehensive plan.
Federal
'Open Educational Resources' Promoted in U.S. Senate Proposal
A move in Congress to promote schools' use of free learning resources could have a major impact on the development of curricula.
Reading & Literacy
Opinion
We Need a National Digital-Library Endowment
As library resources dwindle, philanthropists and policymakers could give e-book sharing a big boost, write David H. Rothman and Jim Duncan.
Classroom Technology
Twitter Chat: How Can Digital Games Boost Learning?
An Education Week Twitter chat explores how digital learning games are being used in the classroom.
Assessment
The Latest Ed-Tech Research: Studies You Need to Know From AERA 2015
Studies presented at the American Educational Research Association on iPads and early literacy, students' online reading skills, Google Docs, and the frontiers of ed-tech use drew big reactions from readers.
Curriculum
Digital Content Provider EdX Settles With DOJ After Allegations of Inaccessibility
An online learning organization has entered into a settlement agreement after a Department of Justice review concludes that the provider's digital content and website are not accessible for students with disabilities.
Curriculum
Many High School Students Bringing Their Own Devices to School, Survey Finds
Nearly 60 percent of high schoolers report using their own mobile devices at schools, compared with just 32 percent who said they're using school-issued laptops, according to a new survey.
Curriculum
White House Unveils New ConnectED Effort Focused on Library Access, Content
President Obama announced new ConnectED initiatives to provide $250 million in free e-books to students and meant to give all students in 30 communities a library card.
Classroom Technology
New Digital Learning Report Card Describes Promising Practices for States
States are making significant progress in digital education efforts, with over 400 digital learning policies implemented in 2014, new ExcelinEd report finds.
Classroom Technology
iPads, E-Readers, and Early Literacy: Emerging Research From AERA
Four pending studies presented at AERA offer surprising findings and a nuanced look at the use of iPads and e-readers with young children.
Equity & Diversity
U.S. Students Awful at Evaluating Reliability of Online Science Readings
Fewer than 4 percent of students in a new study displayed the skills to effectively evaluate the reliability and credibility of online science information.
Curriculum
Deep or Wide? Two Takes on Ed-Tech Professional Development from AERA
Does providing more teachers with basic training, or a few teachers with intensive training, result in the most impactful integration of classroom technology?
Curriculum
K-12 Print Needs Persist Despite Digital Growth
While many educators find benefits to using tech-based instructional materials, they find a mix of digital and print works best for their students.