Education Opinion

What I did over summer vacation

By Katie Hanifin — August 17, 2009 1 min read
  • Save to favorites
  • Print

Well, it’s that time of year again. That magical back-to-school time that feels more like a new year than January 1st. I’ve been absent from my blog for quite a while, but have much to share about what I did over summer vacation.

My answer to this very predictable question is delightfully unpredictable; I traveled to Spain to work on a video game. It’s a 3D simulation game for learning, and I’m not quite sure how I was the “consultant” because I think I learned more than anyone else on the project.

In fact, it’s worth spending a little time sharing how I got this opportunity, especially considering my previous summer résumé of scooping ice cream and teaching tennis lessons. I am the very fortunate graduate of Full Sail University – to which the immediate response is “huh?” (There is a series of articles on my experience completing their innovative new master’s program in educational technology.)

The short answer is that because I opted for an unconventional university with a modern approach to learning, I was awarded the opportunity to work on an unconventional project that incorporates a modern approach to learning. Yes, my master’s is in video games.

So in June when my career advisor from Full Sail asked, “Do you want to go to Europe for a month and help build a learning video game?” I said, “Duh.”

Siqur (pronounced Secure) is a 3D simulation game for large industries interested in improving their employees’ approach to health and safety. Rather than watching a video and taking a quiz, or reading a lengthy computer screen and clicking ‘Next’ at the bottom, this project uses a virtual world and some serious hands-on technology for training, throwing you onto the factory floor to see what you can do. From oil refineries, to mining, to basic first aid, Siqur aims to promote real health and safety performance through the innovative use of simulation.

Grab your passport and your virtual hard hat as I take you through my travels and my work on this project.

The opinions expressed in Teaching Generation Tech are strictly those of the author(s) and do not reflect the opinions or endorsement of Editorial Projects in Education, or any of its publications.