Video Games and Learning
“Effects of Video-Game Ownership on Young Boys’ Academic and Behavioral Functioning: A Randomized, Controlled Study”
After young boys receive their first video game system they don’t progress as quickly in school as boys who don’t own such devices, a study published this month in the journal Psychological Science has found.
Researchers Robert Weis and Brittany C. Cerankosky of Denison University in Granville, Ohio, recruited families who had boys between the ages of 6 and 9 and who did not own video-game systems. The families of the 64 boys who were selected were promised a PlayStation II gaming system and three video games in exchange for their participation, with half receiving the video-gaming system immediately and half getting it four months later.
After the first four months, the study found, the new gamers had lower reading and writing scores than the boys who did not yet own video games. Compared with the control group, the new video-game owners also had more learning problems, as reported by their teachers.
Part of the problem may be that the boys who received their gaming system right away spent more time playing video games (39.3 minutes vs. 9.3 minutes) and less time (18.2 minutes vs. 31.6 minutes) in after-school academic activities.
Vol. 29, Issue 27, Page 5
Get more stories and free e-newsletters!
- Assistant Professor of Special Education, Visual Impairments
- University of Pittsburgh, School of Education, PA
- Superintendent of Schools
- Ashburnham-Westminster Regional Schools, Ashburnham, MA
- Project Director - Boston Academic Strategy
- TNTP, Boston, MA
- Executive Director
- Sturgis Charter Public School, Multiple Locations
- Vice President -Curriculum & Instruction
- Discovery Communications, Silver Spring, MD