February 6, 2013
Digital Directions, Vol. 06, Issue 02
Classroom Technology Virtual Courses Feature Gaming to Raise Interactivity
Creators of online courses are finding new ways to incorporate interactive, game-based learning in online curriculum.
Reading & Literacy Tablets, Smartphones Influence Reading Instruction
The number of games, apps, and software to help students learn to read and increase their literacy skills is growing fast, and the tools themselves are becoming more interactive and animated.
Classroom Technology Schools Set Boundaries for Use of Students' Digital Devices
Crafting smart policies that outline privileges and restrictions will help keep schools on track for responsible yet dynamic use of student-owned tech tools.
College & Workforce Readiness Multimedia Journalism Programs Emphasize Real-World Skills
Students are learning how to research and write scripts, hone interviewing techniques, and edit video footage, and some teenagers are even earning certifications in media technology.
Classroom Technology Companies Aim to Leverage Open-Source Opportunities
But some companies are using the term "open" very loosely in the promotion of certain products to capitalize on the popularity of the concept.
IT Infrastructure & Management Districts Move to the Cloud to Power Up, Save Money
Cloud-computing programs run the gamut in terms of services, offering everything from math tutorials and virtual science labs to classroom management and administrative tools.
School & District Management State, Federal Ed-Tech Leadership Seen as Key to Innovation
State and federal policymakers have the power to highlight successful initiatives and change outdated policies to improve the use of technology in schools.
Teaching Project Envisions Teaching Fractions by Touch, Movement
A federally funded project will test students' ability to learn fractions on mobile apps through "embodied cognition," essentially moving images and information on screens with their fingers.