February 6, 2013

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The education marketplace is growing increasingly complex at the same time that schools are preparing for the technological demands of common-core standards.
Students are learning how to research and write scripts, hone interviewing techniques, and edit video footage, and some teenagers are even earning certifications in media technology.
Creators of online courses are finding new ways to incorporate interactive, game-based learning in online curriculum.
The number of games, apps, and software to help students learn to read and increase their literacy skills is growing fast, and the tools themselves are becoming more interactive and animated.
Superintendents and chief technology officers are modeling their commitment to use technology to improve schools by blogging and tweeting regularly about what works and what doesn't work.
State and federal policymakers have the power to highlight successful initiatives and change outdated policies to improve the use of technology in schools.
But some companies are using the term "open" very loosely in the promotion of certain products to capitalize on the popularity of the concept.
Crafting smart policies that outline privileges and restrictions will help keep schools on track for responsible yet dynamic use of student-owned tech tools.
Cloud-computing programs run the gamut in terms of services, offering everything from math tutorials and virtual science labs to classroom management and administrative tools.
The shift to more digital offerings is occurring as districts in nearly every state are considering their textbook needs in light of the Common Core State Standards.
The new policies aim to close loopholes that the Federal Trade Commission says too often allow websites and online services to gather personal information improperly from students.

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