News in Brief

Game-Based Learning Sees Market Growth

Article Tools
  • PrintPrinter-Friendly
  • EmailEmail Article
  • ReprintReprints
  • CommentsComments

The global market for learning games and simulations is growing and is likely to continue to expand over the next few years, driven in large part by the booming use of mobile technologies, says a recent analysis.

Revenues for game-based learning were $1.5 billion, in U.S. dollars, last year and will grow to $2.3 billion by 2017, an 8 percent increase based on the five-year compound-annual-growth rate, says the analysis by Ambient Insight. The market-research company, based in Monroe, Wash., has reported extensively on worldwide trends in education purchasing.

The market for simulation-focused learning, meanwhile, is even bigger—nearly $2.4 billion last year. And it is projected to grow by 23 percent, to $6.6 billion, in 2017.

Vol. 33, Issue 03, Page 4

Published in Print: September 11, 2013, as Game-Based Learning Sees Market Growth
Related Stories
Notice: We recently upgraded our comments. (Learn more here.) If you are logged in as a subscriber or registered user and already have a Display Name on, you can post comments. If you do not already have a Display Name, please create one here.
Ground Rules for Posting
We encourage lively debate, but please be respectful of others. Profanity and personal attacks are prohibited. By commenting, you are agreeing to abide by our user agreement.
All comments are public.

Back to Top Back to Top

Most Popular Stories