Report Roundup

Video Games

"Pathological Video Game Use Among Youth 8 to 18: A National Study"

Article Tools
  • PrintPrinter-Friendly
  • EmailEmail Article
  • ReprintReprints
  • CommentsComments

About 8 percent of 8- to 18-year-olds in the United States demonstrate pathological patterns of video-game play, according to a reportRequires Adobe Acrobat Reader published in the April 13 issue of Psychological Science.

Researcher Douglas Gentile, an assistant professor of psychology at Iowa State University, in Ames, found that pathological gamers were more likely to report trouble paying attention at school, received lower grades in school, and had more health problems than nonpathological gamers.

Mr. Gentile defines pathological gamers as those who exhibited six or more of the 11 family, social, school, or psychological symptoms of damage identified in the report.

Nearly one-quarter of all the gamers surveyed admitted to skipping homework in order to spend more time playing video games, and 20 percent said they had done poorly on a school assignment or test as a result of spending too much time playing video games.

The survey, conducted in conjunction with the Minneapolis-based National Institute on Media and the Family, was based on results from a national sample of 1,178 youths.

Vol. 28, Issue 35, Page 5

Published in Print: June 17, 2009, as Video Games
Related Stories
Notice: We recently upgraded our comments. (Learn more here.) If you are logged in as a subscriber or registered user and already have a Display Name on, you can post comments. If you do not already have a Display Name, please create one here.
Ground Rules for Posting
We encourage lively debate, but please be respectful of others. Profanity and personal attacks are prohibited. By commenting, you are agreeing to abide by our user agreement.
All comments are public.

Back to Top Back to Top

Most Popular Stories