More needs to be done to educate parents and other consumers about the content of popular and extremely violent or sexual video games, suggests a report by the National Institute on Media and the Family.
The report by the Minneapolis-based nonprofit organization gives a C-minus for educating consumers to the Entertainment Software Rating Board, which sets the standard for media ratings. The group also gave a grade of D to the retail industry for retailer enforcement after it found that 34 percent of attempts by children under 14 to buy violent or sexually explicit video games were successful.
Vol. 24, Issue 15, Page 14Published in Print: December 8, 2004, as Video-Game Content