Published Online: October 28, 2014
Published in Print: October 29, 2014, as E-Learning

Report Roundup


"Level Up Learning: A National Survey on Teaching With Digital Games"

Article Tools
  • PrintPrinter-Friendly
  • EmailEmail Article
  • ReprintReprints
  • CommentsComments

Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use them for classroom instruction, according to a new national survey.

But the rise of digital gaming within schools still pales in comparison to the advances seen in the commercial gaming sector, according to a 67-page report issued by the Games and Learning Publishing Council, a project of the Joan Ganz Cooney Center at Sesame Workshop, a New York City-based nonprofit that studies digital media use and children.

Students are still mostly using desktop and laptop computers to access digital learning games in class, and most teachers are still using short-form games to deliver content and allow students to practice basic skills, rather than leveraging the significant learning potential to be found in long-form, multiplayer, and immersive games, the report found.

Vol. 34, Issue 10, Page 5

Related Stories
You must be logged in to leave a comment. Login | Register
Ground Rules for Posting
We encourage lively debate, but please be respectful of others. Profanity and personal attacks are prohibited. By commenting, you are agreeing to abide by our user agreement.
All comments are public.

Back to Top Back to Top

Most Popular Stories