June 25, 2008
The microblogging and social-networking Web site Twitter has begun to capture the attention of educators as some ed-tech enthusiasts try to harness its potential—both as a classroom tool for students and as a way to connect education colleagues.
June 4, 2008
Alternate-reality games, which use the actual world as their stage and encourage players to participate by imagining themselves, as themselves, in simulated situations, may be the curriculum of the future.
April 28, 2008
Educators and game designers alike are hoping to use computer games to draw more students into the field of science.
April 2, 2008
If U.S. students embrace the literary phenomenon now sweeping Japan, the next great American novel could be written on a cellphone.
January 22, 2008
Does the Halo 3 video game have a place in our schools?